The objective of present article is to discuss women’s image as presented in computer games and their ascribed roles by meta-analysis of research findings. Play and games are mechanism for learning society’s norms and values in the process of socialization. Electronic games are the innovation of 70’s and reached its highest diffusion rate in the Mid. 80s. From sociological perspective these games affects children’s perception of gender. Based on researches of different games, one can conclude that women are mostly presented in passive roles and sometimes in its extreme as victims. However men usually have active roles and are the heroes. The content of the games are developed to be more attractive for boys and girls’ interests are ignored. As the result computer games are mostly male orientated and provide a negative image of women for children.